Guides

Dungeon Guide:

Skyreach

Skyreach is the four and final of the new leveling Dungeons available in Warlords of Draenor and is aimed at level 97-99 players. Located in the Spires of Arak on Draenor. It has four bosses and is available in Normal, Heroic and Challenge Modes.

On this page you'll find tactics for each boss, the achievement list, garrison quests, tactics video and map.


  • Players: 5
  • Level: 97 - 99, Dungeon Finder: 90 - 100
  • Heroic Mode: Level 100
  • Challenge Mode: Level 100.


Boss 1 - Ranjit (Construct)


Ranjit has spent a lifetime honing his skill with the bladed chakram, and found that as his mastery of the traditional arakkoa weapon grew, he could shape the wind itself and wield it against his enemies.


No Darling, i didnt pass wind. I blew you a kiss from down below.


A Fast Paced, Frantic Fight. For success here, good awareness and movement are a must.


Abilities

  1. Four Winds - A vortex of wind that moves four trails in either direction. Deals Nature damage
  2. Spinning Blade - Deals Physical damage to all players enemies caught in its path.
  3. Fan of Blades - Deals Physical damage and causes affected targets to bleed for 6 sec.
  4. Windwall - Creates a spinning Windwall at a target, which deals Nature damage.
  5. Piercing Rush - Deals a large amount of Physical damage.
  6. Heroic Mode Only: Lens Flare - High Sage Viryx helps Ranjit - calls a beam which follows the targetted player and causes the ground to burn in its wake. Deals 15 000 Fire damage every second.

At the beginning of the fight, the main key element is an ability called Windwall that is targeted at random players. This needs to be avoided at all costs!


As the fight moves on, Cyclonic Four Winds will spawn dividing the fight area into quadrants. These rotate and players must move to avoid be caught by them.


DPS
- Maximise your DPS at the start of the fight, to hard burn the boss.
- Be aware of and move when appropriate from the Windwalls that spawn on/near you.
- Strafe out of the Piercing Rush ability to minimise damage taken.
- Ranged DPS need to keep up the damage while moving, as Melee will struggle to maintain Quality DPS.

Healers
- Be Aware of the Fan of Blades ability - Widespread party damage will occur.
- Tank healing will be intense for most of the fight.
- Keep your big Cooldowns for later in the fight, when movement is the key.
- Be aware of and move when appropriate from the Windwalls that spawn on/near you.
- Strafe out of the Piercing Rush ability to minimise damage taken.

Tanks
- Move the boss away from any Windwalls that spawn near either you or Melee DPS.
- Move the boss to a clear area when the Four Winds division of Quadrants phase begins.
- Strafe out of the Piercing Rush ability to minimise damage taken.

Boss 2 - Araknath (Construct)


The high Arakkoa of Skyreach closely observed the civilization of the draenei, taking a keen interest in the towering Vigilants that guard their cities and temples.


Its brand spanking new! So new it Spanks Brands!


Abilities

  1. Smash - smashes the ground, dealing Physical damage to all enemies in the area. .
  2. Burst - releases a burst of energy dealing Fire damage to all enemies within 100 yards. Increase the damage of the next use is by 4%.
  3. Energise - A Construct Prototype attempt to beam heal the boss for 75% of its maximum health every second. Note: Players can step into the beam to prevent this - they will suffer 10 000 Fire damage every second by doing so.

Essentially a Tank-And-Spank, with a Soft Enrage. The boss has a Burst ability, that while dealing heavy party wide damage - builds a buff that increases the damage he deals with his next use of the same ability.


The other mechanic to be mindful here, is the healing that the boss will receive from the statues scattered around the room. Stand in their light beams to block off the healing rays.


DPS
- Break the Energise beams to prevent the boss from healing by standing in them.

Healers
- Be aware to use Party wide healing throughout the fight.
- Players will take additional damage while breaking the Energise healing beams.
- IF the Tank soaks a Smash, they will need extra healing.
- Break the Energise beams to prevent the boss from healing by standing in them.

Tanks
- Strafe to avoid Smash.
- Break the Energise beams to prevent the boss from healing by standing in them.
- It may be that you need to take additional damage to prevent a Energise healing beam reaching the boss - use Cooldowns to see you through.

Boss 3 - Rukhran (Beast)


This majestic bird, rumored to be the progeny of the arakkoa sun-god Rukhmar, soars through the skies above the Spires of Arak.


Ever been so Mad, you've beat fire with a stick?


Abilities

  1. Pierced Armor - this will not apply to tanks using active mitigation. Pierces the victim's armor, causes them to receive 10% more damage from Pierce Armor for each application.
  2. Solar Flare - Inflicts 32 500 Fire damage to enemies within 5 yards of the impact. Piles of Ash within 5 yards of the explosion are reanimated as a Solar Flare.
  3. Sunstrike - An Explosion dealing 97 000 Fire damage to all enemies within 10 yards. Causes 54000 Fire damage to enemies outwith that range. Piles of Ash within 5 yards of the caster will activate.
  4. Sunburst - A further Explosion, dealing 16 000 Fire damage to enemies within 10 yards. Any Piles of Ash within 5 yards of the caster will activate.
  5. Heroic Mode Only: Quills - Inflicts 30 000 Physical damage to all enemies in the area and increases damage taken from Screech and Quills by 10%.
  6. Screech - Inflicts 10 000 Physical damage to all enemies in the area and increases damage taken from Screech and Quills by 10%.

This encounter requires the players to switch DPS between the Boss and the Adds that periodically spawn. The Adds must be killed before connecting with a target, or Extra damage will occur, likely leading to failure. The Adds must also be killed away from the Pile of Ashes - kiting should be used - to minimise the amount of adds spawned.


Adds are CC-able, other than rootage.


DPS
- Kill Solar Flare out of range of Piles of Ash.
- Maximise your DPS at the start of the encounter.
- Kite Solar Flare away from Piles of Ash.
- Snare and Stun Solar Flare where possible.

Healers
- Extra healing will be required on the Tank if they are affected by Pierced Armor.
- Be aware of any Sunstrike triggering - use Party Wide Cooldowns to get through it.
- Kite Solar Flare away from Piles of Ash.
- Snare and Stun Solar Flare where possible.

Tanks
- Use Damage Mitigation when affected by the Pierced Armor ability.
- Help by snaring or killing Solar Flare adds.
- Keep within melee range of the boss, otherwise he will cast party wide damage.
- If you become a target of one of the Solar Flare adds, make use of a Cooldown - as you will take heavy damage.

Boss 4 - High Sage Viryx (Arrakoa)


High Sage Viryx has dedicated her rule wholly to harnessing Apexis artifacts in service of Rukhmar's will.


Sage Advice: Enjoy the sun while you can. At one stage or another we all end up in a recipe :O(


One of the toughest boss encounters you will encounter. Fast paced, Frantic, Target Switches, Movement and Awareness. This fight has it all for you to do.


Abilities

  1. Cast Down - Summons a Solar Zealot to grab a player and throw them over the balcony.
  2. Lens Flare - The caster calls down a beam of intensely focused sunlight to follow a randomly chosen target. The beam trails the target and causes the ground to burn. Deals 15 000 Fire damage every second.
  3. Solar Burst - Deals 54 000 Fire damage to a target. ( Interruptable.)
  4. Heroic Mode Only: Shielding - The Construct add attempts to shield the boss, preventing 99% damage.

The main mechanic in this encounter is the bosses Cast Down Ability. It will affect everyone but the tank. The player affected is lifted by a Zealot Add who will attempt to drop them off the edge of the encounter area to their death. These adds are CC-able and need to be nuked as soon as they appear. It will help tremendously, if the targeted player moves into the middle of the room, to grant more time for the add to be killed. (more distance = more time)


The second ability to be mindful of here is the Lens Flare, which leaves pools of fire on the ground, after it targets a player. The said player should kite the flare around the edge of the platform - allowing the rest of the group to deal with the other mechanics safely.


Finally a Construct add will spawn, which if allowed to cast, will grant 50% damage reduction to the boss. This should be nuked down for obvious reasons.


DPS
- Help to snare and stun the Zealot Adds.
- Help interrupt the Construct Add.
- Interrupt the bosses Solar Burst ability.
- Move into the centre of the platform if you are a target for a Zealot pick up.
- Kite the lens beam around the edges of the Platform.

Healers
- Interrupt the bosses Solar Burst ability.
- Tank Damage will be high throughout, other peaks of damage will be on players kiting the beam.
- Help to snare and stun the Zealot Adds.
- Help interrupt the Construct Add.
- Interrupt the bosses Solar Burst ability

Tanks
- Get the boss positioned against the barrier to the previous room, as far from the edges of the platform as possible.
- Help to snare and stun the Zealot Adds.
- Help interrupt the Construct Add .
- Interrupt the bosses Solar Burst ability.
- Move the boss away from any fire pools nearby.


Map & Video (Click to enlarge)


Achievements

Achievements

Ready for Raiding IV - Defeat Ranjit without taking damage from any of the following abilities in Skyreach on Heroic difficulty: Spinning Blade, Windwall, Four Winds, Lens Flare.
Magnify... Enhance - Defeat the Empowered Construct in Skyreach on Heroic difficulty.
I saw Solis - Cause three Piles of Ash to form Solar Flares at the same time during the Rukhran encounter in Skyreach on Heroic difficulty.
Monomania - Defeat High Sage Viryx without killing any of the Shield Constructs in Skyreach on Heroic difficulty.
Skyreach - Defeat High Sage Viryx in Skyreach.
Heroic: Skyreach - Defeat High Sage Viryx in Skyreach on Heroic difficulty.
Heroic: Skyreach Guild Run - Defeat High Sage Viryx in Skyreach on Heroic difficulty while in a Guild Group.
Skyreach Challenger - Complete the Skyreach Challenge Mode.
Skyreach: Bronze - Complete the Skyreach Challenge Mode with a rating of Bronze or better.
Skyreach: Silver - Complete the Skyreach Challenge Mode with a rating of Silver or better.
Skyreach: Gold - Complete the Skyreach Mines Challenge Mode with a rating of Gold -
Reward: Teleport to Overgrown Outpost.

Kudos and Mentions go to Fatboss TV, Wowhead and FlaskUp.com!

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